Chapter 1199
Chapter 1199: Chapter 1093: The New Task of the [Sci-fi Game Department]!_1 Chapter 1199: Chapter 1093: The New Task of the [Sci-fi Game Department]!_1 “Uh…
isn’t this a bit too risky?”
Upon hearing Old Liu’s comment, everyone was taken aback, immediately coming out of the shock brought by Cloud Dream.
Their first reaction was: The Boss is too impulsive.
Their confidence in [World of Bubbles] was built on the basis of meticulous polishing, and a time investment far greater than any previous projects.
Just the timeline and plot content of [World of Bubbles] alone exceeded 50 pages.
The grand sense of history and mission were built on the atmosphere of careful planning, meaning they had to spend a lot of time guiding players into the story.
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Only with a group of “loyal fans” on board did they dare to craft such a story.
Even so, regarding how to design the beginning of the game, everyone was undecided and continually debated.
And such a story, no matter how you think of it, isn’t suited for hastily creating a Demo for players to casually pick out from possibly hundreds of Demos, play while thinking of other Demos, and still give an exceptionally high rating.
That’s utterly unrealistic!
Unless, the Demo we create is truly identified as [Outstanding] by the [Cradle Plan], catapulting it to a unique level and making Lincoln give it special treatment.
Of course, if we could reach that step, [World of Bubbles] would basically have success locked in early.
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The “milestone” everyone is expecting would also be more valuable than imagined.
The only issue is:
The risk is too high!
If Cloud Dream doesn’t take a liking to it, and players feel it’s mediocre, resulting in not only losing the qualification for [Cradle Plan] but also prematurely revealing the studio’s upcoming heavy-weight bombs to players who didn’t find it impressive…
We would be totally ruined!
But the tiny flame in Old Liu’s heart was currently burning brightly, his courage filled to the brim, he immediately retorted:
“If other participants go all out, presenting their best ideas, and we, on the other hand, hesitate and fall back, creating the Demo with the mentality of ‘handing in homework,’ do we stand a chance of success?”
“What if other participants are also holding back?” One member asked back.
“Then we have to go all out even more!
With the best ideas, sweeping them away in one breath!” Old Liu was filled with overwhelming passion.
And his enthusiasm also spread to the other members in the office.
And so–
“Let’s go for it!”
“This may be the chance to make [World of Bubbles] into a real planet, permanently embedded in the virtual world!
I’ll regret it to death if I miss this!”
“Charge!
Even if we can’t grab [Outstanding], [Excellent] is within our grasp, isn’t it?!”
“Excellent my ass, we must grab Outstanding!
Start the discussion meeting right now!
Everyone get to work!”
…
In Qianshan Studio, everyone was boiling with passion, and immediately sprung into action.
This scene wasn’t unusual at Da Xia Games’ development circles at the time.
The first batch of development teams that passed the auditing and received the development requirements didn’t think about off-duty time at all and started their emergency meetings excitedly.
The last [Outstanding Clause] on the [Project Development Requirements] ignited the passion of all developers, causing everyone to bring out the best, strongest ideas of their respective teams, and fully devote themselves to Demo creation.
Although they couldn’t enter the [Cradle Plan Development World] yet, after their applications were approved, they got support for the development tools in their hands, which were already sufficient for the creation of game Demos!
Not just the teams with approved applications, even those without replies yet were already thinking ahead while waiting for a response, considering if they had suitable ideas for Demo creation.
One thing players speculated was indeed correct: there wouldn’t be a long wait for a large number of high-quality game Demos to emerge.
Even though, in the announcement of the [Cradle Plan], these Demos would only be released for small-scale trials, and only 10 would eventually be polished into complete games released with the [Cradle Plan].
But those dropped out Demos wouldn’t be easily abandoned by their development teams.
A lot of them would eventually be manufactured, but with a high likelihood of only being released as modules.
*
On the other hand, at Cloud Dream, Lincoln was having a meeting with the [Sci-fi Game Department].
Naturally, external development teams were important aids, but Cloud Dream couldn’t fall short itself.
Right now, Lincoln was assigning them tasks:
“Your task, just like the development teams participating in [Cradle Plan], is to base it on the planets in our solar system, and design interesting gameplay on those planets or stories with space themes.
Of course, your development requirements, they’re a bit different from theirs.
I request that you don’t let your imagination run too rampant, resulting in bizarre content like ‘poking each other with chip-spears’, ‘space spaceship knife fights’, ‘mechanical undead and bio-modified pastors in a deadly romance’ – at least not right now.”
At this point, Lincoln noticed that Peter’s expression had changed a bit strange, so he asked: “What’s the matter?
Do you have something to say?”
Peter blinked, “I just want to say, as expected of the Boss, even the casual examples he mentioned are so interesting.”
“Stop flattering me.” Lincoln shook his head.
“No!” Peter protested, “I really find it very interesting!
I really want to do it!”
“Well, hold on to that thought for now.” Lincoln shook his head, “At this stage, players are just taking their first steps into the universe.
We should try to reduce the threshold for players as much as possible while enhancing their sense of immersion.”
“And to achieve this, we need to ensure the consistency of this interstellar universe as much as possible.”
“Since we’ve given freedom to the development teams outside of Cloud Dream, the task of dancing with shackles– this is something we should do ourselves.”
“After all, we built the entire space station and spaceship, and the battle system.
Only by doing it ourselves can we better ensure that we won’t stray off course.”
“Boss!” Peter raised his hand like a primary school student.
Lincoln looked at him speechlessly, “What is it?”
“Give us some guidance!” Peter wailed, “Even NPCs give hints when they offer tasks, you should at least give us a direction, right?”
“Sigh.” Lincoln sighed, “Isn’t that what I’m about to say?
What’s the rush…”
“Okay!” Peter obediently nodded, though he didn’t believe it in his heart.
In Cloud Dream, the Boss had a reputation for being hands-off that was about equal to his incredible talent.
The best way to get the Boss’s help was to interrupt him before he finishes speaking and present your own needs.
If you wait until he finishes his task, he’ll run away faster than you can imagine, and you won’t be able to stop him!
After a brief contemplation, Lincoln quickly came up with a direction:
“The most striking thing about the universe is that it can birth all kinds of unimaginable extreme environments.
Building completely different extreme environments based on this can easily give players a huge sensory impact, creating an illusion that the universe is vast, and the types of planets are numerous.”
To be more detailed:
A solid metal ball entirely made up of iron and nickel: Spirit God Star.
A molten hell with over 100,000 volcanoes: Venus.
Saturn, which is constantly struck by incessant hurricanes and has a beautiful stardust ring.
Oceanic planets completely covered by the sea with almost no land: Tethys, Titan.
Extremely cold abysses completely encapsulated by glaciers: Europa.
You can even design a green planet full of forests beneath the ice shell…”
In the virtual office, everyone quickly understood Lincoln’s intentions: to create games and gameplay with completely different backgrounds.
But what kind of game and gameplay to create, everyone was still confused.
“As for specifics, let me suggest a path: let’s take the glacial world as an example.” Lincoln continued.
“Imagine that humans have built a city on a glacier planet, but due to an accident, they have been cut off from external aid.
The remaining people have to rely on primitive coal mine resources and steam power to fight the cold.”
“Players need to take on the challenging role of becoming the city’s manager, managing resources, arranging manpower and coming up with ways to save the city.”
“Huh?” Peter exclaimed in surprise, “Burning coal for heating in the interstellar age?”
“What’s wrong?
Don’t like it?
Well, you can change it to oil, natural gas, or anything else as long as it serves the game’s core gameplay and aesthetic style.”
Peter blinked, he suddenly understood:
As long as it fully displays the environmental differences of different planets, the basic development goal will be achieved!
Thinking this way, he instantly came up with lots of new ideas that could be fit into these parameters just by tweaking the background a bit!
Even “Hunter: Call of the Wilderness” could make a spaceship run to a “green forest beneath the ice shell” for hunting, not to mention other possibilities!