Chapter 1318
Chapter 1318: Chapter 1183: Two Extremes Chapter 1318: Chapter 1183: Two Extremes Three hours had passed since the [Cradle Plan] Demo went online.
“Dragon Knight” still firmly occupied the throne of the top spot.
It had neither the salacious scenes filled with benefits like “Succubus Prison” nor the thrilling experience of possibly dying at any moment, nor the bizarre visual style of “Endless Abyss” that is entirely another world, let alone the explosive and fierce player versus player combat of “Earth Fire”.
But it still managed to suppress them and retain the throne at the top.
And there was only one reason:
Their team’s productivity was truly explosive!
The core members of the “Dragon Knight” development team were all uncles over the age of 35.
In the past, due to the turmoil in the gaming industry caused by Cloud Dream, they belonged to the first group to be eliminated from the job market due to their older age.
Afterwards, some of them struggled to find work, while others resigned themselves to driving taxis and delivering food, with all their skills and experience no longer having a place to be put to use.
— The gaming industry back then was always laying people off, and many companies were struggling to survive, who would hire people just like that?
As a result, their incomes significantly decreased, they toiled physically every day, and their hearts were filled with bitterness.
There is nothing more disheartening than midlife frustration.
So, when the Mod Sharing Platform officially launched, they didn’t wait for others to confirm that it could make money before they abandoned their jobs and decided to bet everything on one last throw of the dice.
They wanted to reclaim their former sense of identity and respect, and to make a statement!
Source: AllNovelFull.com, updated on Ɲ0νǤ0.ᴄο
They wanted to prove that even though they were indeed older, their experience and abilities were sufficient to compensate for their lack of energy.
And even to go a step further—if it meant working themselves to the bone, they would not lose to anyone!
Age was definitely not their weakness!
Therefore, this team composed of disheartened middle-aged men was incredibly dedicated from the beginning, with overwork being a norm.
Because the competition was simply too fierce.
There are countless people around the world with great ideas, and even players are constantly coming up with various amazing concepts.
In such circumstances, you either need to have an idea that can amaze everyone and be perfectly executed or you have to be the first to actualize the hottest ideas and needs in the player circle, the first to meet the demands of the players.
The former is far too difficult.
And honestly, if they truly had such ability, they would not have been easily let go by their companies even with their older age…
So, they chose the latter.
Work themselves to the bone!
Work themselves to the bone!
Push themselves to the extreme!
After all, they were all just lying in bed, working themselves to the bone in the virtual world, how could that be more exhausting than moving furniture or delivering food?
So they pushed themselves to the limit!
After earning money on the Mod Sharing Platform, the members they brought in were also colleagues from the industry of a similar age and with a strong sense of crisis, so this “corporate culture” naturally continued.
This led to their efficiency being consistently explosive!
At the start of the [Cradle Plan], they immediately suspended all previous projects and focused all their energy on the new project, “Dragon Knight”.
With their concerted efforts and intense overworking, the content density of “Dragon Knight” was quite explosive.
Victoria is still under the impression that the entire “Dragon Knight” Demo consists only of that small mountain village!
After all, there are so many tasks, and the content is very rich.
But in reality, the area opened in the “Dragon Knight” Demo includes two mountain villages, three ruins, and a small town, with the number of tasks exceeding 260!
According to a rough estimate by the development team, just to complete all the tasks in this Demo would take at least a hundred hours!
Their approach is to provide so much content that it satisfies the players!
To have countless things to do in the game, and to receive some reward at every step, maximizing positive feedback.
And after the players completed the hunt and encountered the young dragons, the young dragons themselves would bring a series of new dragon-raising tasks, including both [daily life] and [combat].
As for how to make the loli dragon’s personality appealing?
That wasn’t a problem at all.
This team was made up of a bunch of uncles, over half of whom were doting dads!
Their experience in raising children couldn’t be more abundant; what sort of behaviors, expressions, and ways of speaking made children endearing—they knew it all too well.
Even when the young dragons transformed, players could offer suggestions to change them into a form they preferred.
In the end, while other teams were anxiously waiting for players’ feedback after releasing their demos, they… were still working tirelessly!
Because they planned to launch a hot update three days later, aiming to blow all competitors out of the water!
Waiting was out of the question.
When opportunity knocked, every minute, every second was vitally important!
*
Compared to them, the developers of the game Super Tomato was trying out were at the other extreme.
Because they were a group of underage developers.
Even calling them underage was a bit of an exaggeration.
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The oldest member among them had just entered the second day of the lunar year, and the main force consisted of elementary school students.
——Their parents would only help out with tasks like liaising with Cloud Dream, identity verification, and signing up for online events.
They would not get involved with their game development.
Because of their astonishingly young age, they also had a considerable online reputation.
But apart from that, their works weren’t particularly impressive—Super Tomato had tried out their previous mods and felt there was some novelty, but they lacked a cohesive system, giving off a scattered and immature feel.
At most, they were interesting to try out, but one would quickly grow tired of them.
Of course, for a bunch of elementary school students, not being pressured by parents to focus on studies and homework, but having the time and ability to learn mod creation and successfully making mods for release, was already incredibly impressive.
In the player circle, even players in their forties and fifties would respectfully refer to them as “Little Friends.”
With this fame, even if their works were immature, they would undoubtedly make a lot of money if they chose to charge for release, and achieving financial freedom was not impossible.
But what was even more admirable was that neither they nor their parents chose to take this chance to make a fortune, preferring to keep “mod development” as just a hobby.
This also made the live-streamer community like these ‘Little Friends’ even more.
It was because of this good impression that Super Tomato skipped over those hottest games to try out their work.
Although for the little ones, this period of time might have been short—their main task was still studying, and the demo made in their spare time might even be less complete than the previous mods.
But Super Tomato was still willing to give it a try.
“Who knows, the children might have some amazing ideas.”
“What if this time, they came up with some incredible new mechanic?”
Super Tomato explained to the viewers.
And half an hour into the game, he realized:
That “what if” might have actually happened.
The children, no, the Little Friends development team, really came up with gameplay that took Super Tomato by surprise—
Origami.
Their game was called: Origami Kingdom.