Starting from the Planetary Governor

Chapter 1426 - 811:



Chapter 1426: Chapter 811:

No matter how many drawbacks exist in the new control mechanisms adopted by the Alliance, the most crucial goal remains achievable: stabilizing the Alliance’s foundational base.

Furthermore, it can expand the Alliance’s foundational base.

The Magrey Cosmic Domain and other newly occupied regions are all implementing this control scheme, from religion to speech and behavior and even the residents’ every move, effectively curbing Chaos corruption, swiftly restoring production, and establishing their Defense Army. Hence, they become the foundational base supporting the Dark Side Expedition, providing resources, troops, and even weaponry and equipment supplies for the Alliance’s Dark Side Expedition. Some particularly advantageous areas can even build shipyards, introduce Thunder Torch Tower manufacturing lines…

This is the strategy of using war to sustain war for the Dark Side Expedition.

If the foundational base supporting the expedition is not expanded and the occupied zones cannot be turned into resource output areas supporting the war, solely relying on the Alliance’s homeland support, the Dark Side Expedition will certainly not be sustainable.

This is an inevitable path.

In fact, the Expeditionary Headquarters for the three lines all hold respective responsibilities, during the war process, to preserve the planet’s vitality when possible, with the Extinction Order used sparingly.

The functionality of the Alliance Government also merges with the Control Committee to govern those newly occupied areas.

Many policies and war plans are complementary.

However, there’s a special entity in this scenario that warrants particular attention.

The mother planets of each Starfighter Battle Group.

Interstellar Warriors are always different from other entities. Within the Empire, Starfighter Battle Groups possess a special political status. Even within the Alliance, although this status has changed significantly, they remain distinct.

They are different from ordinary people. These modified super warriors possess too critical, too powerful military roles and violent advantages.

At times, technology has not only failed to reduce the disadvantages faced by mortals against Interstellar Warriors, but has further exacerbated these disadvantages.

An Interstellar Warrior, without armor, relying solely on thermal weapons, might be downed on the spot by ten or so elite T1 level mortal soldiers. An unarmored Interstellar Warrior might withstand bullets physically, but cannot endure strikes from laser guns, Gauss rifles, and Blast Bomb guns. If hit too many times or struck at critical points, they will, inevitably, die.

A team of the strongest elite T1 level mortal soldiers is undeniably weaker than an Interstellar Warrior, but with ten or so guns, firing a single shot, they might indeed win.

If it were an ambush, they might even be able to take down an Interstellar Warrior without a scratch.

However, when both sides don Power Armor, this gap widens dramatically. T1 level soldiers fully equipped with Reactive power armor might need thirty to fifty individuals to stand against an Interstellar Warrior.

The principal difference lies in that the advantages Interstellar Warriors possess over ordinary humans are further amplified by technological equipment. The powerful physical advantages enable bolder, more unrestrained designs and uses of their equipment.

Take the most classic Power Armor as an example.

The cost of Feedback-Type Power Armor might even exceed that of Interstellar Warrior Powered Armor. But the additional expense primarily lies in the highly complex control systems, requiring more production investment. However, when compromising on control after spending higher production costs, the armor’s performance remains limited. Whether it’s the armor’s strength, flexibility, or the weapons it can accommodate, it is universally inferior to Interstellar Warrior Powered Armor.

This exemplifies how mortals, due to weak bodies, face limitations when utilizing technological equipment. Whereas Interstellar Warriors have direct ’black carapace’ as an innate organ connected to their brains and spines, perfectly compatible with their Battle Armor. For Interstellar Warriors, Power Armor is akin to an extended new set of organs, achieving utilization efficiency at an entirely different level.

And at the armored vehicle stage, whether an Interstellar Warrior is controlling a Rhino tank, a Predator tank, or an aerial fighter jet, they can blow up twenty or more same-specification mortal vehicles.

The logic is similar to Starfighter Battle Group armor. Vehicles exclusive to Interstellar Warriors have nerve shells connected to them, transforming the vehicle into an ’external embodiment’ for the Interstellar Warrior, a unique advantage that mortals operating vehicles cannot compare with. This ensures stark superiority in flexibility and strike precision for Interstellar Warrior vehicles over mortal vehicles.

Even with the same vehicles, in the air force division, the extraordinary physiques of Interstellar Warriors can endure greater G-forces, achieving several dozen times more than mortals. This instantaneously breaks free from the limitations in fighter jet design due to pilot physical constraints.

These observations illustrate the tactical disparities between the two. On a strategic level, an elite Interstellar Warrior Squad can execute diverse missions, often able to accomplish tasks that even the most elite mortal troops cannot possibly complete, thus instantly securing victory in an operation.

Decapitation operations, raiding key strongholds, destroying strategic-level enemy units, using various means to assault ships in naval battles… these tasks, typically useless with regular military forces, requiring tens of thousands or millions of personnel, are accomplished by teams of mere tens or hundreds. What mortal elite squads can achieve pales in comparison to what Star Warrior Trooper Squads can accomplish.


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